“Critical, straightforward, and detail-oriented.”

Almanda Arumdari, Product Manager


 

experience

2022 – Present

 

Senior Design Manager

Grab
NYSE listed company
Super app
  • Oversee the planning, execution, and delivery of Payment and Merchant design teams while providing guidance and mentorship to team members

  • Align design efforts with business objectives engineering feasibility, and user needs

  • Lead all design team members, including content and research teams in Indonesia

Notable achievements:

  • Increased Monthly Transacting Users by 20%
  • Increased Top Up Completion Rate by 26%
  • Increased ID team engagement from almost non-existent to regular catch-ups
 

2019 – 2021

 

Senior Lead Product Designer

OVO
Unicorn
Financial services
  • Led the core, payment, liquidity, and lending team

  • Strategized product design initiatives

  • Revamped the major flows and pages

  • Redefined the design working process

  • Nurtured the team members’ developments

Notable achievements:

  • Increased registration rate by almost 3 times
  • Improved checkout’s conversion rate by 1% which impacted company’s overall revenue
  • Helped to cut 55% of marketing budget by employing new conversion method
  • Raised team’s efficiency (+ satisfaction) by around 12.5%
 

2018 – 2019

 

Lead UI/UX Designer

Dekoruma
Series-A funded
Home & living marketplace
  • Pioneered a team of designers and researchers

  • Started and led new business lines

  • Built the foundation of a design system

  • Aligned resources with the company's objectives

Notable achievements:

  • Increased add-to-cart rate by almost 2 times
  • Established an internship program
  • Featured app in AppStore
 

2016 – 2017

 

Senior Product Designer

Sorabel (Sale Stock)
Series-B funded
Fashion e-Commerce
  • Designed and researched the consumer app

  • Built new internal tools for marketing and operations

  • Worked together with marketing team to optimize loyalty and retention metrics

Notable achievement:

  • Increased retention metrics by more than 2 times
 
 

case studies

 
 

No one framework suits all kinds of real-world circumstances.

You name it … Design Sprint, User-Centered Design, Lean UX, and the list goes on.

What remains relevant, though, are the principles.

Therefore, to demonstrate my understanding of the principles and thought processes, here are the real-world processes in different kinds of state and condition.

 

Project 01

Revamping Sign-Up Process

State & condition:

  • Early state of a new design system

  • Strict and rigid engineering process

  • Approval from management for every decision

  • Disorganized tracking system

 

Project 02

Adapting More Variants

State & condition:

  • Established design system

  • Manageable engineering workload

  • Bottom-up culture

  • Experiments as common practices

 

Project 03

Converting Window Shoppers

An exercise for a hiring process completed in 2 – 3 nights


 

side projects

 

2-week
project duration

 

A web-based
game application using Javascript, Python, and SQL

You get into an old house in the middle of nowhere.

Little did you know that once you step into the house, you have no choice but to play hide & seek with the inmate.

 
game-mobile.jpg

Open in desktop to play

2-day
project duration

 
 

A casual desktop game using Scratch

Eat as many flies as possible!

— start playing
— stop the game

Keyboard key:

 ◂   ▸  — move the frog

 Space  — catch


 

availability

 
 

Open for a new opportunity

I am actively applying for a full-time job in:

  • Singapore

  • Vancouver, Canada

  • London, United Kingdom